Geoff Johns redefines DC’s flagship heroes in Justice League and Aquaman by blending blockbuster action with rich character depth, reinvigorating both iconic teams and solo legends for the New 52 era.
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Batman and Green Lantern clash with Superman as an alien plot unfolds.
Flash joins the fray while Parademon devices erupt across Central City.
Wonder Woman's first meeting with the team rallies them against Darkseid's army.
Superman and Batman are captured as the beleaguered heroes battle in Metropolis.
Darkseid arrives, devastating the League with Omega Beams in a city-level clash.
United at last, the heroes drive Darkseid back to Apokolips and win public trust.
Arthur battles ravenous deep-sea creatures that surface to hunt the people of Amnesty Bay.
The Trench swarm inland, forcing Aquaman and Mera to race for survivors before the creatures feed.
A dissected Trench corpse reveals a horrifying hive-queen as the monsters drag their captives to the abyss.
Aquaman detonates an under-sea volcano to seal the Trench and rescue the cocooned townsfolk.
While Amnesty Bay questions its hero, Arthur searches for purpose and confronts a painful past.
A lethal raid on a desert aquarium hints that Aquaman's trident is not of Atlantean make.
Author David Graves turns from biographer to foe after tragedy fuels his obsession.
Green Arrow auditions for membership but the League questions his readiness.
Graves begins dismantling the League by targeting the people they protect.
A live TV interview turns deadly when Graves' spectres attack the Watchtower.
Graves drags the wounded League into the Valley of Souls to weaponise their grief.
Facing phantoms of lost loved ones, the heroes overcome Graves and restore unity.
Black Manta's murders force Aquaman to reunite “The Others,” a covert team tied to Atlantean relics.
The reunited team races Manta to a relic that commands the lost Dead King—and the stakes turn lethal.
Black Manta ambushes Prisoner-of-War, forcing Aquaman to reveal a secret team he hoped to forget.
Mera meets “The Others” as the hunt for Atlantean relics races from Antarctica to Brazil.
A relic-powered Black Manta murders another teammate and unlocks the Dead King's tomb.
Aquaman sacrifices his royal seal to save Boston, vowing eternal war on Black Manta.
Arthur and Mera sift the wreckage of “The Others” just as a mysterious tidal surge strikes Boston Harbor.
Billy Batson inherits the wizard's power while Pandora confronts ancient conspiracies.
A teenage Arthur Curry discovers Atlantis and faces the mother who abandoned him, forging the legend of Aquaman.
Barbara Minerva's cursed transformation forces Wonder Woman to battle a friend.
A mission to the Congo reveals the dark origin of the Cheetah's power.
Navy missiles—hijacked by the Trench—obliterate Atlantis, and Orm declares war on the surface.
Torpedoes trigger tsunamis that drown Metropolis and Gotham, sparking Atlantean war.
Arthur pleads for peace but Ocean Master's armada floods Boston under walls of water.
Aquaman must choose sides as Orm's forces imprison the Justice League underwater.
Aquaman breaks from the Justice League to confront his brother in the drowned ruins of Gotham.
The League and Aquaman confront Ocean Master and the Trench in a decisive battle.
The League crowns Aquaman king, but whispers of the long-dead Monarch hint at darker tides ahead.
Cyborg upgrades his systems and recruits reserve heroes as the League expands.
Amanda Waller unveils a government-run League—Green Lantern, Green Arrow, Catwoman and more—to counter Superman's team, but their first clash with the Secret Society goes sideways.
Green Arrow's field test turns lethal as the fledgling League realises the Secret Society has been studying them from the start.
Catwoman infiltrates the Society's fortress while Martian Manhunter learns why even his allies fear him most.
A brutal Shadow Thief ambush fractures the team and sets Hawkman on a blood-soaked rampage.
The Secret Society abducts Catwoman, pushing Steve Trevor and the League into a desperate rescue that exposes a traitor.
A raid on the Batcave steals kryptonite, foreshadowing conflict between the Leagues.
Despero's Watchtower assault sends the station plummeting and reveals Batman's hidden Kryptonite cache and Atom's covert mission.
Billy Batson shares his power with his foster family to defeat Black Adam and closes out his origin saga.
A hero's death ignites a three-way clash among the Justice Leagues as Pandora's Box resurfaces.
Doctor Light's shocking death ignites open war among the three Justice Leagues and derails Amanda Waller's master plan.
Stargirl and Martian Manhunter race to free the captive League before Pandora's Box tears the world apart.
The battle for Pandora's Box tears open a portal, ushering in the Crime Syndicate and dooming the League.
A ghostly Dead King seizes the Atlantean throne while Arthur searches ancient ice for answers.
Scavenger raids Atlantis' armory, forcing Arthur to defend a kingdom that doubts his right to rule.
Aquaman enlists the aid of The Others to help find a missing relic.
The Dead King commands the Trench to invade Atlantis while Aquaman is trapped in the Sahara.
Mera leads a last-ditch stand inside the throne room as Atlan reclaims his crown.
Arthur wields the scepter of the Seven Seas to banish Atlan and seal the Trench rift.
With the Justice League missing, the Crime Syndicate conquers Earth and invites villains to claim the spoils.
Freed by the Crime Syndicate, Black Manta hunts a super-weapon that will sink Atlantis forever.
Orm escapes Belle Reve during the global blackout and discovers the surface world is even deadlier without heroes.
Owlman recounts Earth-3's fall and outlines the Crime Syndicate's plan to rule Prime Earth.
Lex Luthor forms an uneasy alliance with Bizarro and Captain Cold while the Syndicate sentences Nightwing to death.
Freed by the Crime Syndicate's takeover, Black Adam returns to Kahndaq to repel the Secret Society and reclaim his throne.
Cyborg survives the Syndicate's onslaught and rallies unlikely allies while the League vanishes.
Batman and Catwoman emerge from the shadows just as Ultraman extinguishes the sun with black kryptonite.
Trapped inside Firestorm, the captive heroes confront psychological torment and Grid's surveillance.
Batman and Luthor form a tense pact while Deathstroke's “Hunting Party” closes in on the world's last hope.
Super-powered prisons inside Firestorm fracture as the Leaguers search for a path to freedom.
Lex Luthor recruits Bizarro and Captain Cold for a daring plan to rescue Earth's missing champions.
The reborn Metal Men join Cyborg in storming the Crime Syndicate's stronghold.
Sinestro slays Power Ring as Luthor's Injustice League storms the Syndicate's citadel.
Alexander Luthor unleashes the twisted word “Mazahs!” and begins murdering his own teammates for their powers.
Cyborg's ad-hoc team defeats Power Ring and restores the League in time to confront the Syndicate.
Lex Luthor outwits Mazahs, frees the Justice League and ends the Syndicate's reign in a universe-shaking finale.
Choosing exile, Aquaman disappears into the deep to learn why the ocean itself now rejects him.
Flashbacks reveal Kahina's prophetic visions—and the terrible cost of ignoring them.
Lex Luthor blackmails his way onto the Justice League after publicly saving Metropolis.
A rogue Power Ring spirals out of control, forcing the uneasy new lineup to cooperate.
The ring possesses Jessica Cruz, birthing a dangerous wild-card the team must contain.
Batman uncovers Luthor's hidden agenda moments before the new Power Ring unleashes chaos.
After defeating Amazo, the heroes grudgingly accept Luthor's membership—for now.
A stolen bioweapon from LexCorp mutates ordinary citizens and cripples Superman.
Metropolis enters lockdown as the virus spreads and Wonder Woman falls ill.
Batman and Luthor hunt the original carrier while infected superhumans riot.
Patient Zero evolves into a living Amazo, forcing Luthor to risk an untested cure.
A last-second antidote saves the League but exposes the darker corners of LexCorp research.
Myrina Black and her Amazon daughter Grail set the Anti-Monitor on a collision course with Darkseid, drawing the League into an apocalyptic crossfire.
The Anti-Monitor's shock-attack on Metropolis kidnaps Superman and leaves the League reeling as war begins.
Batman seizes the Mobius Chair while Wonder Woman confronts her deadly half-brother and a corrupted Superman turns on his friends.
The League splinters when the Anti-Life-infected Superman and Grail's forces hammer Cyborg's rescue squad.
Darkseid and the Anti-Monitor's titanic duel shatters Olympus, killing old gods and remaking members of the League as new ones.
Superman's new godhood endangers Earth just as Grail manoeuvres Steve Trevor into becoming the Anti-Monitor's weapon.
Batman hunts for cosmic answers while Mister Miracle rallies allies to stop Mobius's plan to consume reality.
The Syndicate, League and New Gods collide when Grail births a fearsome power from the Anti-Life Equation.
Heroes and villains unite in a final stand as Mobius readies his universe-wiping strike.
A resurrected Darkseid becomes the League's only hope against Grail's new deity of destruction.
With Darkseid reborn and Grail defeated, the League saves the multiverse—while Batman learns the unsettling secret of “three Jokers.”